Nibris decided to follow Nintendo's path, which definately fights the stagnation which has occured in video games, and creates new trends - With thise move, we want to create a unique environment, which is only available in Sadness - Says Łukasz "CassSept" Oskard, a Nibris employee. But Nibris are not following the trend created though Sin City, but rather a game which is set pre-World War. More information on Sadness will be available soon.
Game Profile
Game Screenshots
- Nibris Teases 'E3 2009' (5th May 09)
- Nintendo Deny That Sadness Exists (4th Jan 08)














1. MickEiA
30 Apr 2009, 11:39 BST
this looks weird
2. nintendo87
26 May 2009, 18:59 BST
yea i seen this before the wii came out but it never shows gameplay
3. tatemon555
09 Aug 2009, 17:28 BST
i don't get it.
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