Ever thought inventory management in 2005’s Resident Evil 4 is like a game in its own right? Well, in the internet age, everything happens eventually, so here's that game. In Save Room from Fractal Projects, you have a limited and specifically shaped inventory space on the left and a load of guns and stuff on the right. Simply slot the guns into the space, like a military tangram puzzle.
You also need to ensure your health meter is full and your guns are loaded at the end of the stage. Easy: eat the bad stuff then eat the healing stuff; if a gun needs ammo, put the ammo in it. You may need to combine herbs or gunpowders first, but it's all monkey-trainable stuff. Once thus pared down, simply slot the guns and herbs into the space, like a drug dealer's jigsaw.
The play in the interface is so-so. Tapping around with a d-pad can be fun: anyone who's ever rhythmically blasted around the Street Fighter 2 roster knows that; anyone who's ever excitedly jingled a rude name in for Link knows that. But here, the reset option is dangerously proximal and the focus-switch button is irritatingly half-helpful. We'll nit-pick because there's not much else to the game: simply slot the guns and herbs and sardines into the space, like Marie Kondo's saferoom pantry.
The one-joke sparsity of the game is partly concealed by its brevity. 40 stages took us an hour and a bit, with only a handful of them requiring serious application. The credits provided almost as much entertainment, being a simple list of graphical asset sources. There's a section titled "Egg", where the part of Egg is played by "'Egg' by Thunder". Truly up there with the Flugelhorn credit in Far: Lone Sails in the Slightly-Interesting-Credits Hall of Fame. It's a critical role, too, in a game where you simply slot the guns and herbs and sardines and eggs into the space, like a killer chef's Tetris omelette.
Save Room starts from the premise that Resident Evil 4's inventory management system might work as a full game. It left us thinking that Save Room might work as an inventory management system. It may have gone down well on Steam, where it is a couple of your local currency units cheaper, but there's just so little here that it's hard to recommend. You simply slot the stuff into the thing – there's only so many ways you can say it.
Comments 17
A game about the worst part in other games..
No thanks
'Not enough space, straaanger'
What a weird concept for a full game. Did someone pay notice to the popularity of Unpacking and decide, "we gotta make a more MANLY version of this for REAL MEN"?
I'll wait for the sequel "Save Room 3D: what are you selling?". I've heard from a bird from the future that you'll be able to sell stuff to buy a larger suitcase, and it will use 3D shapes. But it could also be that that bird just warned his friends that there were dogs playing around, and that it was not actually from the future.
So I just struck a pose, said overenthousiastically "it's time to split", the bird looked at me weird, and chirped something like "auch, that's not cool man".
@Polvasti It's more of an extension of the inventory management system in RE4.
Inventory management was one of the small things I really loved about RE4. I mean I love everything about RE4, but inventory tetris was one of those small touches that made it great.
Played this when it came out on Steam a while back, thoroughly enjoyed it, but I do wish there was more content to it.
I liked the inventory system of RE4 but I don't like it enough to actually play a game that offers nothing but that.
This game is free, right?... Am I right?
@Guitario I like the inventory management in RE4... NOT as its own game though.
Oh, the game is called "Save Room." I thought this was a guide for RE4 on how to save room on the inventory management. Devs should have picked a better name for their game.
Diablo II inventory is more fun, imo.
Hello, yes, I would like a, H shaped suitcase that can hold my 3 fish and 3 eggs, please.
Wow imagine if someone made the Metroidvania map as the whole game.
They should have made it time based like "Joshikousei Nigeru! Shinrei Puzzle Gakuen". You should have to manage ammo, guns, and fill a case correctly to clear it and kill the zombies before they get to you. Maybe even add an aiming minigame like in Gaiden. It could have a feel similar to the marathon mode in "It's Mr Pants".
@Serpenterror
I definitely think you are onto something.
Is the rest of the game coming in a patch? Imagine they release a dlc for this thats the rest of the Re4 clone game
Fair score, but this game is alot of fun.
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